| Guide to 16mm mixing
Editing
sound
Edit
on as few tracks as possible: one if you can; two if necessary;
no more than two until you lock picture. "Locking picture" means
you've finished editing the film itself and can move to the stage
of sound editing.
How
to lay out tracks
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The
idea of track layout is, where possible, to assign a track to each
category of sound. For example, if there is music, it should all
be on one track; other kinds of sound shouldn't be on that track.
Ambience should be on another track. Almost always, synchronous
sound (even if faked) takes up two tracks.
Our
sound mixing room can handle up to six 16mm magnetic tracks. In
general, it makes mixing easier to use more rather than fewer tracks.
There is nothing to be gained by squeezing a lot of closely spaced
effects and ambience onto one track rather than spreading them logically
over two. Spreading them makes mixing easier because it doesn't
require the mixer to manage many changes of level and equalization
and other things in very short spaces of time.
There's
no need to carry this to an extreme. If you have a film that has
only a synchronous track and one bit of music, say, there's no reason
to build a music track if your bit of music can fit onto one of
the two sync tracks.
Equalization
& Level
Probably
John Koczera will be the one to mix your film. Essentially, he does
what you do when you play back your two tracks on a six-plate Steenbeck,
evening out levels, fading in and out and cross-fading. He has more
sophisticated controls than you do on the Steenbeck. He can control
the equalization (or EQ) of each track, altering its bass, treble,
and mid-range components. He can also filter out high or low sounds
(this is an effect to be used sparingly since it often noticeable).
A good
test of a particular detail of track layout is to try it on a six-plate
Steenbeck. If you can make it sound right there, probably you can
make it sound right in the mix. You should be keep in mind that
the sound reproduction of the Steenbecks isn't very good and that
many problems are masked by the mechanical noise of the transport.
For critical work, use headphones.
Sound
editing
Usually
the first step in sound editing is to work on the synchronous tracks,
if there are any. At virtually every real cut (excluding unintentional
cuts that have been spliced back together again), you should move
the sound from the A to the B track, or vice versa. In nearly all
cases, these sound cuts correspond to picture cuts. You should then
consider each cut and decide whether it represents a continuity
or a discontinuity (i.e., a change of scene). If it is a discontinuity,
you probably will want to leave it as a straight cut without overlaps.
If it is a continuity, you have more work to do. The easiest solution
(and the one to try first) is to search your outs for an extension
of the outgoing sound. Lay this in and run the cut on the 6-plate,
fading the outgoing sound track out starting at the picture cut.
If you don't hear the seam, you are home free and can go on to the
next cut.
What
to do if this doesn't work? Look for a forward extension of the
incoming sound. Fade it up before the picture cut. If this doesn't
sound seamless, try a cross-fade (fade-in of incoming sound simultaneous
with fade-out of outgoing sound). Nearly always this works.
What
if it doesn't? Listen carefully to identify the source of the mismatch.
It may be (for example) a passing airplane in the outgoing sound
which is absent in the incoming sound. No amount of cross-fading
will mask this. The only solution may be to find or record such
a sound continuously and lay it in later on a third track, the "ambience"
track, covering several shots, in the hope that this will smear
over the discontinuity. Obviously, this is a solution to be using
sparingly. (Refrigerator motors are worse than planes.)
Ambience
Ambience
is just a name for a continuous piece of sound, often used to give
continuity and enrich the background. When you are on location,
you should take the opportunity to record a minute or two of nice,
clean, continuous ambience in each location. These are invaluable
in sound editing.
A
cardinal rule is that you do not make cuts in ambience tracks; that
is, you cannot cobble together a long continuity out of discrete
pieces. For if you don't hear the discontinuities in these pieces
on the Steenbeck, you certainly will in the mixing room when it
is too late.
Ambience
should be used not only to solve problems but create atmosphere.
It is possible, however, to have too many birds.
There
can be more than one ambience track: for instance, one for wind,
a second for birds.
Silence
in a film is virtually never represented by the complete absence
of recorded modulation on the tracks or by "fill" but instead by
a quiet ambience track (sometimes called "room tone" when it is
recorded in an interior).
Effects
(FX)
You
will need sound effects at certain times when you do not have sound
or usable sound for something that we see. When possible, record
effects on the spot. Often, however, you'll have to record them
afterwards. When doing this, work in a quiet place and get the microphone
as close as possible to the source. The idea is to produce the highest
possible ratio between the effect and the background. If you do
so, then the cuts in and out of the effect will not be heard, for
they will be masked by the ambience track. If you are working with
effects in the absence of synchronous tracks, then you must have
ambience tracks. Sound effects can sometimes be taken from CDs,
though these tend to have a generic quality and overuse is to be
avoided.
Sometimes
you will want to enhance an effect that appears in your synchronous
tracks: for example, to give better definition to some barely audible
footsteps. The way you do this is to record effects and lay them
in at the proper places on your FX tracks, allowing the synchronous
track to play the role of "ambience." In the mix you will need to
find the proper level for these effects so that they can be heard
but not sound artificial.
Fill
The
many sections without sound on all tracks are filled with single-perf
"fill," sometimes called "slug," bought from labs. It is essential
that fill is cut into your tracks so that the base side faces the
heads. If even short pieces of fill are inserted the wrong way,
the emulsion rubs off onto the sound head, soon causing an audible
loss of high frequencies.
Leaders
Your
edited work picture and all of your sound tracks must of course
be the same length. They should all have white leader, appropriately
labeled at the head and tail.
There
should be at least six feet of white leader before the start mark.
On the sound tracks (sometimes called "elements"), the start mark
is a boxed-in X. If possible, at the head of your work picture use
SMPTE Leader (this is the leader with the numerical count-down:
8, 7, 6, 5, 4, 3, 2). In this case the frame that says "Picture
Start" is the start mark; it corresponds to the boxed-in X's on
the sound track. All footage must be counted from this mark. SMPTE
leader is normally available from Pete Grana, but if it is not,
then use white leader and use a boxed-in X for the picture as well.
Opposite
the numeral "2" on the SMPTE leader (this numeral is only one frame
long, as opposed to those that precede it, which are each 24-frames
long), there should be a one-frame beep on each of your sound tracks.
The most convenient way of putting on beep is to cut it from stick-on
strips (available, like the SMPTE leader, from Pete Grana). Be sure
to put it on in the right orientation (otherwise it won't beep)
and not to make it more than a frame long. If SMPTE leader is unavailable,
the place of the "2" on the picture should be marked with a punch
hole; it occurs 3 feet and 24 frames after the start mark.
Following
the beep on the picture is 47 frames of black, which is part of
the SMPTE leader. Of course there should be corresponding 47-frame
lengths of leader on the sound tracks. Then the film begins. Usually
picture and sound begin together at this point. But if not, add
either black leader to the picture or fill to the sound track. The
point is that nothing should happen until 2 seconds after the "2"
on the screen.
There
is no set convention about tail leaders. Our advice is to punch
a hole in the picture leader about two feet after the end of the
film and put corresponding beeps on the tracks. In the mix this
will verify that all is still well with the synchronization and
is a very helpful double check. After this comes at least 6 feet
of white leader on the picture and all the tracks. This is very
important. There is nothing more frustrating than having one or
more elements run off the machines at the end of a long session
only to find that there is no way of restoring sync other than to
wind everything back to the beginning and thread up all the machines
again (a process that can take half an hour), then run through at
projection speed to the tail of the film--often to correct a minor
mixing mistake!
Interlock
projection
If
you can schedule it, it's a good idea to do an interlock projection
after you've finished sound editing. This will let you hear all
of your tracks together and allow you to spot and remedy problems
before making up the cue sheets and mixing.
Cue
sheets
Cue
sheets (a sample page is appended) are a road map to your sound
layout and contain some instructions for mixing. Tracks are often
labeled A, B, C, etc. The cue sheet shows footage, normally running
down the page on the left at 5 foot intervals. To the right of the
footage there should be a column describing the picture (often scene
by scene rather than shot by shot). And to the right of this column,
a column for each sound track, with a line whenever there is sound.
At the beginning and end of this line there should be footage indications
and, beside the line, a description of the sound (e.g. "bells ringing").
Where possible, you should also indicate fades and cross fades.
The
cue sheet is the only way for the mixer to know what sound is on
what track. A blank cue sheet is attached for you to photocopy if
you wish.
What
the mix produces
It
produces a mixed master track on 16mm magnetic film. The beep tone
is used to cue this to the "2" on the SMPTE leader. If you make
a composite print, the lab will use the mixed master track to make
an optical sound track negative, cue it with the picture and print.
The 16mm optical sound track will, alas, be audibly inferior to
the magnetic master in signal-to-noise ratio and frequency rang
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